POV-Ray : Newsgroups : povray.beta-test : Requesting user feedback: POV-Ray v3.7 scenes/includes : Re: Requesting user feedback: POV-Ray v3.7 scenes/includes Server Time
5 May 2024 00:05:42 EDT (-0400)
  Re: Requesting user feedback: POV-Ray v3.7 scenes/includes  
From: James Holsenback
Date: 20 Feb 2013 12:10:44
Message: <51250394$1@news.povray.org>
On 02/20/2013 06:32 AM, clipka wrote:
> Am 20.02.2013 06:09, schrieb Sven Littkowski:
>
>> Rather than including thousands of scenes, why not to think about a
>> "Life"
>> feature which allows to download from a special online folder sample
>> scenes,
>> sorted by subject (keyword)?
>
> Let's get real. We're talking about the 3.7.0 release package here, and
> we're long past feature freeze for the code.
>
> That aside, there are other reasons not to implement such a thing. For
> one, such a feature would require a proper front-end; the command-line
> won't really cut it, so it won't fly for the Linux version. And then
> there's the problem that someone would have to implement it. Someone
> with, you know, a bit of time on their hands and no higher-priority
> ideas of what to implement next.
>
> Let's see... integrate a bunch of features that have accumulated during
> 3.7.0 feature freeze; redesign radiosity pretrace to work with
> distributed rendering; contribute to re-writing the parser from scratch
> and maybe re-invent the whole SDL; weed out the remaining C-style data
> structures from the C++ code; add support for color profiles; add
> support for post-processing like lens flares and stuff; write patches
> for stochastic rendering, spectral rendering, and polarized light; add
> performance improvements for SSLT; rewrite the radiosity tutorial;
> implement mesh subdivision; implement direct import of .obj files; add a
> feature to dump arbitrary scene elements back to an SDL file; add a
> feature to convert arbitrary objects to meshes; implement direct export
> of meshes to .obj files; implement NURBS support; write a patch to
> implement Metropolis Light Transport; take a DEEP breath and look around
> to see what else has cropped up in the world of rendering by then... ah
> yes, and let's not forget to weed out the legion of issues found by
> Coverity and other statical code analysis tools...
>
> ... well, no - not me, I'm afraid; I'm booked out till June next life as
> it seems.
>
LOL ... you mean you /didn't/ know the job was dangerous when you took 
it ;-)


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