POV-Ray : Newsgroups : povray.general : Reflections/Highlights: 1. Facettes on a Cylinder? 2. Angle-Dependent Color= : Re: Reflections/Highlights: 1. Facettes on a Cylinder? 2. Angle-Dependent C= Server Time
29 Jul 2024 04:21:00 EDT (-0400)
  Re: Reflections/Highlights: 1. Facettes on a Cylinder? 2. Angle-Dependent C=  
From: clipka
Date: 5 Feb 2013 22:47:47
Message: <5111d263@news.povray.org>
Am 05.02.2013 16:28, schrieb Sven Littkowski:
> Hmmm.......
>
> Problem 1:
> I want to wrap the hexagons around a cylinder shape. But the hexagon pattern is
> just along the x and z axis. Honestly, at the moment I am out of ideas. Hoped it
> would have been three-dimensional.

That's why I mentioned the cylindrical warp.


> Problem 2:
> Hexagon is a pigment pattern, but my intention is to fill the hexagons with a
> texture. One with a dark texture, one with a lighter texture. And then, using
> both of them in a texture map.

There's nothing stopping you from using the hexagon pattern with 
textures; quote from the docs:

   texture {
     hexagon
     texture { T_Gold_3A },
     texture { T_Wood_3A },
     texture { Stone12 }
     }

As for using two textures, that won't fly: To color a hexagonal tiling 
in such a way that no two adjacent hexagons have the same color, you 
need at least 3 colors.


> Problem 3:
> I need thin outline (borders) between the hexagons. Those will be filled with a
> non-reflective texture.

Have a look at the new "tiling" pattern.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.