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Am 05.02.2013 16:28, schrieb Sven Littkowski:
> Hmmm.......
>
> Problem 1:
> I want to wrap the hexagons around a cylinder shape. But the hexagon pattern is
> just along the x and z axis. Honestly, at the moment I am out of ideas. Hoped it
> would have been three-dimensional.
That's why I mentioned the cylindrical warp.
> Problem 2:
> Hexagon is a pigment pattern, but my intention is to fill the hexagons with a
> texture. One with a dark texture, one with a lighter texture. And then, using
> both of them in a texture map.
There's nothing stopping you from using the hexagon pattern with
textures; quote from the docs:
texture {
hexagon
texture { T_Gold_3A },
texture { T_Wood_3A },
texture { Stone12 }
}
As for using two textures, that won't fly: To color a hexagonal tiling
in such a way that no two adjacent hexagons have the same color, you
need at least 3 colors.
> Problem 3:
> I need thin outline (borders) between the hexagons. Those will be filled with a
> non-reflective texture.
Have a look at the new "tiling" pattern.
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