POV-Ray : Newsgroups : povray.binaries.animations : meteor fly-through (and motion-blur comparison) : Re: meteor fly-through (and motion-blur comparison) Server Time
16 May 2024 09:10:23 EDT (-0400)
  Re: meteor fly-through (and motion-blur comparison)  
From: John VanSickle
Date: 28 Jan 2013 20:03:18
Message: <51071fd6$1@news.povray.org>
On 1/27/2013 10:29 PM, Kenneth wrote:
> John VanSickle <evi### [at] KOSHERhotmailcom> wrote:
>
>>
>> ...the 180 degree blurring has
>> one benefit:  You only have to render half as many frames to achieve the
>> same level of blurring.
>>
>
> Yes indeed. My animation code block is set up to do that as well; but for this
> animation I originally rendered *all* the motion, as I didn't think of posting a
> '180-deg version' until later. Then it was just a simple matter of skipping
> frames during the averaged re-rendering. BTW, the re-rendering process goes
> *fast*, as it can be run at POV-Ray's lowest-quality setting. Just images
> projected on the front of a box, with ambient 1.0.  Not very *elegant*, but
> extremely useful.

POV-Ray is a rather flexible post-processing tool.  I've done fades, 
wipes, masking, and titling.

For instance, in a few of my IRTC animations I have a warp gate open up 
in space, revealing the yes-it-was-stolen-from-Babylon-5 hyperspace, and 
then ships use the gate to transit from one space to the other.  I have 
one rendering of the ship and the gate in normal space, another 
rendering of the ship and the gate in hyperspace, another rendering that 
is just a mask, and then a final rendering to transition from the normal 
space view where the mask is black to the hyperspace view where the mask 
is totally white.

You can see the two animations where I do this here:

http://www.irtc.org/anims/2004-10-15.html
http://tc-rtc.co.uk/imagenewdisplay/animation/index92.html

Regards,
John


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