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On 1/27/2013 10:29 PM, Kenneth wrote:
> John VanSickle <evi### [at] KOSHERhotmailcom> wrote:
>
>>
>> ...the 180 degree blurring has
>> one benefit: You only have to render half as many frames to achieve the
>> same level of blurring.
>>
>
> Yes indeed. My animation code block is set up to do that as well; but for this
> animation I originally rendered *all* the motion, as I didn't think of posting a
> '180-deg version' until later. Then it was just a simple matter of skipping
> frames during the averaged re-rendering. BTW, the re-rendering process goes
> *fast*, as it can be run at POV-Ray's lowest-quality setting. Just images
> projected on the front of a box, with ambient 1.0. Not very *elegant*, but
> extremely useful.
POV-Ray is a rather flexible post-processing tool. I've done fades,
wipes, masking, and titling.
For instance, in a few of my IRTC animations I have a warp gate open up
in space, revealing the yes-it-was-stolen-from-Babylon-5 hyperspace, and
then ships use the gate to transit from one space to the other. I have
one rendering of the ship and the gate in normal space, another
rendering of the ship and the gate in hyperspace, another rendering that
is just a mask, and then a final rendering to transition from the normal
space view where the mask is black to the hyperspace view where the mask
is totally white.
You can see the two animations where I do this here:
http://www.irtc.org/anims/2004-10-15.html
http://tc-rtc.co.uk/imagenewdisplay/animation/index92.html
Regards,
John
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