scott wrote:
> I tried already for each point interpolating between the two nearest
> contours but it leads to not a very smooth result (jumps and sharp
> angles). Does anyone know a better way to do this that would lead to a
> smooth looking surface?
I think such a thing has been posted here once, basically an
iterative 2d process starting with an height field (image) that has
the known heights at the contour lines seeded and is then smoothed over
and over again (and in each step the contour heights are restored).
It sounds like an stbenge thing to me ;) but I can't seem to find it.
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