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On 7-12-2012 13:21, clipka wrote:
> Not really; for instance, you might be using a legacy 3rd-party include
> file, designed for a "assumed_gamma 2.2" scene, specifying
>
> #declare SkinColor = rgb <226, 167, 135>/255;
>
> In that case, you'd very likely want to convert that to whatever
> assumed_gamma you're using; that's where specifying
>
> srgb SkinColor
>
> does makes sense.
>
> Note that colors specified with the "srgb" keyword are not a different
> flavor of color - they're converted "on the spot" into regular rgb
> colors. So the parser cannot catch a double application of the srgb
> keyword.
>
OK. Understood and makes sense. I have to watch my own code corrections
while writing and editing ;-)
Thanks Christoph!
Thomas
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