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In an external .inc file I have the following line:
#declare srgbLightTanned1 = srgb <226, 167, 135>/255;
In my material definition I have written, using Poseray's macros:
#declare SkinColor = srgbLightTanned2;
#declare PP_Head = pigment {pigment_multiply(p_map7,pigment {srgb
SkinColor})}
...which should be written without the /srgb/ code to be correct:
#declare PP_Head = pigment {pigment_multiply(p_map7,pigment {SkinColor})}
Both lines render without a glitch but give very different render results.
Should there not be a warning message telling about the extra and
unwanted srgb code?
Thomas
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