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Am 06.12.2012 22:16, schrieb James Holsenback:
> LOL ... starting with the simple scene it does not report finite until
> scale is set to 1000
From the math, the threshold should be between 1357 and 1358 if the
sphere is just transformed and/or rotated. (If a rotation is applied via
an arbitrary matrix, the threshold might be as low as 783 to 784 in
extreme cases.)
An infinite object is not excluded from bounding /per se/, but does not
benefit from /hierarchical/ bounding.
(Fun fact: Spheres have such a simple math that they skip bounding box
testing entirely, so they only benefit from hierarchical bounding at all.)
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