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On 12/06/2012 11:33 AM, Le_Forgeron wrote:
> Le 06/12/2012 16:53, James Holsenback nous fit lire :
>> Simple scene:
>> ---
>> #version 3.7;
>>
>> camera{ location <0,2,-10> look_at <0,0,0> right
>> x*image_width/image_height direction z*1 }
>> light_source{ <0,5,-10>,1 rotate y*45 }
>>
>> global_settings {
>> assumed_gamma 1.0
>> }
>>
>> #include "colors.inc"
>>
>> #declare SkyDome =
>> sphere{0, 1 hollow
>> texture {
>> pigment { srgb 1 }
>> finish {
>> ambient 0
>> diffuse 0.6
>> }
>> }
>> }
>>
>> object { SkyDome rotate x*0 rotate y*0 scale 5000}
>> ---
>>
>> noticed an oddity with the infinite/finite object count reporting ...
>> play with scale of the SkyDome object ... as is it's calling the object
>> Infinite?
>
> an object is considered infinite when it is big enough... or rather its
> bounding (box) is big enough.
play around with the scaling and see when it starts to call it finite ;-)
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