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Simple scene:
---
#version 3.7;
camera{ location <0,2,-10> look_at <0,0,0> right
x*image_width/image_height direction z*1 }
light_source{ <0,5,-10>,1 rotate y*45 }
global_settings {
assumed_gamma 1.0
}
#include "colors.inc"
#declare SkyDome =
sphere{0, 1 hollow
texture {
pigment { srgb 1 }
finish {
ambient 0
diffuse 0.6
}
}
}
object { SkyDome rotate x*0 rotate y*0 scale 5000}
---
noticed an oddity with the infinite/finite object count reporting ...
play with scale of the SkyDome object ... as is it's calling the object
Infinite?
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