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On 2012-11-26 09:45, Seansbox wrote:
> How do I make the plane fade-out the reflection over distance?
>
> plane {
> <0, 1, 0>, -5
> pigment { color hex2rgb("E6E8FA") }
> finish { ambient .9 diffuse 0 brilliance 0 reflection .1 }
> }
Try a material map?
material{
texture{
pigment_pattern{
spherical color_map{
[0.0 rgbft <1.0, 1.0, 1.0, 0.0, 0.0>]
[0.3 rgbft <1.0, 1.0, 1.0, 0.0, 0.0>]
[0.7 rgbft <0.0, 0.0, 0.0, 0.0, 0.0>]
[1.0 rgbft <0.0, 0.0, 0.0, 0.0, 0.0>]
}
}
texture_map{
[0.0
pigment{ color rgbt <0.0, 0.0, 0.0, 1.0> }
finish{
ambient 0
reflection{
1.0, 1.0
fresnel off
falloff 1.0
exponent 1.0
metallic 0.0
}
}
]
[1.0
pigment{ color rgbt <0.0, 0.0, 0.0, 1.0> }
finish{
ambient 0
reflection{
0.0, 0.0
fresnel off
falloff 1.0
exponent 1.0
metallic 0.0
}
}
]
}
}
}
--
Tim Cook
http://empyrean.sjcook.com
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