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Am 17.11.2012 10:47, schrieb Jaime Vives Piqueres:
> The idea is that you have that reaaally nice and complex CSG,
> isosurface, or any other non-mesh object, and you want to use it into
> the physics simulation. Currently you are out of luck if it can't be
> approximated with simple collision shapes, but even the most basic and
> ugly tessellation will do a pretty god job in obtaining something that
> will act as the "real thing" on the simulation...
Maybe one way to get good tesselation would be to implement tesselation
rules for each primitive, plus some algorithm to do CSG on meshes. Add
to that a feature to dump any given object from SDL back into an .inc
file (which would be a very neat feature of its own), use PoseRay to
convert that .inc file to .obj, and we should be there.
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