POV-Ray : Newsgroups : povray.general : One more time: tessellation? : One more time: tessellation? Server Time
29 Jul 2024 06:23:04 EDT (-0400)
  One more time: tessellation?  
From: Jaime Vives Piqueres
Date: 17 Nov 2012 04:47:15
Message: <50a75d23@news.povray.org>
Hi All:

   I know this topic resurfaces every few months, but I just figured a
"Real Life" usage for it, and thought I should add one more argument to
the possible integration of tessellation into POV-Ray, as I found
LeForgeron has at least experimented with it:

http://wiki.povray.org/content/User:Le_Forgeron#Tesselation_.26_mesh_play
http://wiki.povray.org/content/User:Le_Forgeron#Mesh_from_and_to_file


   When I say RL, I mean something *really* practical: creating
placeholder meshes for physics simulations. Yeah, I'm deeply obsessed
with Bullet Physics, and I can't stop getting ideas related to it's
usage with POV-Ray via Koppi's Playground.

   The idea is that you have that reaaally nice and complex CSG,
isosurface, or any other non-mesh object, and you want to use it into
the physics simulation. Currently you are out of luck if it can't be
approximated with simple collision shapes, but even the most basic and
ugly tessellation will do a pretty god job in obtaining something that
will act as the "real thing" on the simulation...

   OMG, I'm already drooling!


--
Jaime


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