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Am 15.11.2012 17:43, schrieb Bruno Cabasson:
>> POV-Ray does not seem suited to single precision. Perhaps it is the nature of
>> mathematically defined shapes that they require higher precision than mesh-based
>> systems.
>
> Meshes also involve maths ...
Mesh math is pretty trivial, requiring only linear equations to be
solved. But even a seemingly simple thing as a sphere already involves
quadratic equations, and cubic equations aren't uncommon in POV-Ray
either. Some primitives require even higher-order polynomials.
And the higher the order of a polynomial, the higher the dynamic range
needed to solve it.
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