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Le 11/11/2012 10:24, Eric Kulcyk nous fit lire :
> Hello,
>
> I have a scene with a ground plane and a cone hanging in mid-air, which is a
> perfect mirror. My camera is pointed up at the mirror. I would like to
> determine, for a given pixel on the ground plane, which pixel (if any) it
> corresponds to in the image, forming a lookup table. Is there any way to do
> this?
Greetings,
There is no pixel on the plane.
There is "spot" on the plane, which would provide pixels on the image.
One possible, brute force, solution would be to use a non-repeating
pattern (like spherical, or boxed), that you would move around on the
plane on different renders.
Now, if you only have these 2 objects and that camera (fixed), it might
just be simpler to *just do the maths*. Linear optics is not that hard
with ruled surfaces. Once you get the equation/formula, either code them
for usage, or have them generate your lookup table.
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