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Am 18.10.2012 20:33, schrieb Christian Froeschlin:
> tried this with a simple sphere and checkered plane, memory use went
> up to about 1 GB during the first 20 seconds (which were also reported
> as render time). Reported render state was about 20%, memory use then
> slowly trickled down over the next minutes as the render completed.
> I assume the last part is actually some transfer time, data shoveling
> and image encoding.
>
> I would expect the extra memory requirement for high resolution
> renders to be mostly scene-independent. But I could be wrong.
As a matter of fact, on Windows it isn't: Due to some quirks of the
communication between the render threads, simple scenes eat /more/
memory than complex ones (because the render threads generate image data
way faster than it can be written to the interim file).
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