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On 18-10-2012 20:42, Christian Froeschlin wrote:
> Vincent wrote:
>
>> and I don't think that there would be something wrong with triangles
>> (though I
>> prefer this one)becuase the STL file is generated by a 3D modeller
>> software.
>
>
> Looking a bit closer I think something is *seriously* wrong with
> your triangles
>
> <1.35632e-019, 1.35632e-019, 1.35632e-019>,
> <0.0147179, 0.999892, 0.000199087>,
> <1.35632e-019, 1.35632e-019, 1.35632e-019>,
> <0.0147179, 0.999892, 0.000199087>,
> <0.000173748, 1.35632e-019, 3.35076e+012>,
>
> You don't want vertexs anywhere near z= e+012 ... ;)
>
> And the e-019 is also suspicious although it might just
> be a 0 with numerical errors.
What 3D modeller did you use, and what kind of model did you export to
POV-Ray? Those answers might help a lot.
Try to model a simple object in your modeller and export it the same way
to POV-Ray, for example a sphere or a torus. Does it show correctly in
POV-Ray?
Thomas
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