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On 2012-10-17 20:20, Samuel Benge wrote:
> I noticed that your map uses elements of varying resolutions. Some parts are
> sharp, while others are quite pixelated.
I know...the underwater areas at the upper-left in particular are much
lower resolution than other places, and that's purely game-data issue.
I guess they thought nobody'd notice.
> My macro takes everything literally, so a line is just as likely to loop around
> a depression as it is a hill, it's just that depressions are less common and
> might be missed if the spacing is too wide.
That's what I meant; if you have a donut-shaped hill, so that it has two
concentric rings that are actually the same altitude, with the centre
being a divot, it will look identical to a hill that's taller and
crosses the next elevation line up.
Any way of checking the slope direction/comparing the height
before/after the contour line, then generating perpendicular
inward-pointing ticks for depressions?
XD
--
Tim Cook
http://empyrean.sjcook.com
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