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On 2012-10-16 14:19, Samuel Benge wrote:
> A simple "gradient z" will not work because it doesn't contain any topographical
> information describing your landscape. The macro requires a height map, so
> you'll need to produce one from East_Land4 and then pass it to the macro. (You
> might even be able to use it for a height_field object instead of that union of
> objects you have now, but I'm not sure, since I don't know how your scene is set
> up.)
>
> Once you have your height_map, you'll be going forward again. If not, just give
> me a holler :)
Well, a little bit of progress, but something's obviously not right...
Here's what I've got now, with tamrielheightsmall.png being a straight
height-gradient render.
box{
<-7200,-4800,-0.1>,< 7200, 4800, 0.1>
#declare InputPigment = pigment{
image_pattern{ png "c:\downloads\tamrielheightsmall.png" }
rotate z*180
translate <-0.5, -0.5, 0.0>
scale <1,0.8,1>
}
pigment{
Pg_Elevation_Lines( InputPigment, 8, 2, 32, 0, off )
pigment_map{ [ 0 InputPigment][ 1 rgb x] }
}
finish{ ambient 1 diffuse 0 }
}
...and this is what it comes out as. (there's some weird noise at the
top and bottom that's there even with just using InputPigment as the
pigment, and the contour lines are all noisy)
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