This rendering was actually made a bit over a month ago, as a supplement
to my primary project of making a topographic map of Skyrim. That,
while based on a render of the game terrain data with a gradient slapped
on it to indicate elevations, is needing to be redone by hand to get
consistent-width contour lines (if I were clever, I'd probably be able
to figure out something much simpler and faster as an automated process,
but what can I say, glutton for punishment or something), so doesn't
really qualify for posting here.
This one's just a straightforward shaded relief map. It could really
use some smoothing, but the combined size of the meshes just doesn't
make that feasible (as far as I can tell).
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