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On 09/17/2012 07:28 AM, James Holsenback wrote:
> Already tried that incantation. Still think photons and light_group is a
> no go. I'll prepare a better example when I get a chance.
OK ... below is a simplified scene used to show the problem I'm having.
The scene is initially setup with the Key_Light as the photon source and
/without/ the light_group ... it shows that indeed it does shoot photons
properly.
Now remove comments from around the light_group code in the Ring
definition, and in the Key_Light change reflection/refraction from /on/
to /off/ (now I want the Stone_Light to be the photon source) and see
what I mean.
Maybe not related but why does the stone shadow /still/ appear to be
coming from the Key_Light and /not/ the Stone_Light ... I have
global_lights set to off in the light_group!
Here's the scene file:
// render using: povray +p +w1120 +h630 Work.pov
#version 3.7;
#default {finish {ambient 0 emission 0 diffuse 0.6}}
#declare PQ = 1;
#if (PQ > 0)
#declare UsePhotons = yes;
#declare PhotonRun = yes; // change to "no" to reuse a map
#end
#switch (PQ)
#case (0)
#declare UsePhotons = no;
#break
#case (1)
#declare S_val = 0.1;
#declare T_val = 5;
#declare C_val = 15000;
#break
#case (2)
#declare S_val = 0.025;
#declare T_val = 10;
#declare C_val = 30000;
#break
#case (3)
#declare S_val = 0.00625;
#declare T_val = 50;
#declare C_val = 60000;
#break
#end
global_settings {
max_trace_level 64
adc_bailout 0.00001
noise_generator 3
assumed_gamma 1.0
#if(UsePhotons)
photons {
spacing S_val
autostop 1
max_trace_level T_val
count C_val
#if (PhotonRun)
save_file "Work.ph"
#else
load_file "Work.ph"
#end
}
#end
}
camera {
perspective
location <0,0,-10>
rotate x*35
rotate y*10
look_at <0,1,0>
right x*4/3
direction 1*z
}
#declare Key_Light =
light_source {
#declare LightColor = srgb 1;
0, LightColor
translate <0,0,-15>
#if (UsePhotons)
photons { reflection on refraction on }
#end
}
// -- The Stone Light ( in a light_group )
#declare Stone_Light =
light_source {
#declare LightColor = srgb 1;
0, LightColor
translate <0,2,5>
looks_like {sphere {0,0.125 pigment { srgb <1,1,0>}} }
#if (UsePhotons)
photons { reflection on refraction on }
#end
}
#declare Stone =
sphere { 0,1
material{
texture{
pigment{
srgbf <0.4980, 0.2902, 0.4235,1>
}
normal { facets coords 1 size 0.25}
finish{
specular 1
roughness 0.01
diffuse 0.6
reflection{
srgb <0.4980, 0.2902, 0.4235>*0.1, srgb <0.4980, 0.2902,
0.4235>*0.125 fresnel on
}
}
}
interior {
ior 1.75
fade_distance 2
fade_power 1001
fade_color <0.4980, 0.2902, 0.4235>
#if (UsePhotons)
caustics 1.0
dispersion 1.05
dispersion_samples 10
#end
}
}
#if (UsePhotons)
photons { target reflection on refraction on collect off }
#end
}
#declare Band =
torus { 3,0.25
material{
texture{
pigment{
srgb <0.8100,0.7100,0.2300>
}
finish{
specular 0.8
roughness 0.1
diffuse 0.6
metallic
brilliance 5
reflection{srgb <0.8100,0.7100,0.2300>*0.75, srgb
<0.8100,0.7100,0.2300>}
}
}
}
}
#declare Ring =
union {
//light_group {
object{
Stone
#if (UsePhotons)
photons { target reflection on refraction on collect off }
#end
}
//light_source { Stone_Light }
//global_lights off
//}
object{
Band
translate x*3.95
}
translate <-3.95/2,2,0>
}
object { Key_Light rotate x*45 rotate y*30 }
background { srgb 1 }
plane { y,0 pigment { srgb 1 } }
object { Ring }
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