Struggling a bit to light my amethyst ring (posted in p.b.images) and
decided to try a light_group. I have:
union {
light_group {
object { Stone material { StoneMaterial } hollow on }
light_source { Stone_Light }
#if (UsePhotons)
photons {target reflection on refraction on collect off }
#end
global_lights off
}
object { Band material { BandMaterial }
}
The stone light has reflection/refraction set to on and the scene light
has them turned off, but I get: Photon Warning: Could not save photon
map - no photons!
Is this even possible, or am I on a fools errand?
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