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On 7-9-2012 9:41, Jaime Vives Piqueres wrote:
> First, let's see if I understand what you're trying to do...
>
> So, you have an actual mesh model of a brick wall, properly uv mapped,
> and you want to bake some maps out of it? Does it have already the
> bricks and plaster layer as actual geometry?
The uv-mapped wall would be a simple, box-like geometry. Bricks and
plaster would consist of two different textures, bricks with an
image_map and plaster as a pigment pattern. In a more complex way, both
could be made of two different geometries of course (more naturalistic).
>
> In general, you can mix several maps in one, or use separate maps,
> depending on the usage. For example, if the dirt on the bricks and the
> plaster is of the same color/texture, I would bake the occlusion map for
> both the bricks and the plaster on a single map. But if they should have
> different textures, I would bake them to separate maps, then layer one
> on top of the other.
I was thinking of dirt as identical for bricks and plaster. I shall have
to experiment with your suggestions.
Thanks Jaime! Some thoughts for experiment and thoughts.
Thomas
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