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I have started to look into the baking process and am wondering about
the following.
Consider a building. Walls consist of bricks, covered by a cracked
plaster layer; the whole is covered with dirt (proximity pattern like).
Traditionally, I would tackle that with a three-layered texture (in the
simplest case).
If I use the mesh camera, I could also bake the brick layer and then
layer plaster and dirt, or could I bake separately the three layers and
then superpose them? or successively bake one on top of the other? How
would you go about this?
Thomas
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