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On 05/09/2012 10:50 AM, bugbear wrote:
> I'm using vim and the command line on Linux to render (I will
> eventually be doing a permuted batch run of my POV for various
> parameters)
>
> Can you tell me the textual equivalent of the menu command you suggest?
Sorry, no I can't. I use Window$
But here is one of the basics scenes that you can paste into your scene.
Comment out the cameras if required.
// PoVRay 3.7 Scene File " ... .pov"
// author: ...
// date: ...
//--------------------------------------------------------------------------
#version 3.7;
global_settings{ assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.9 }}
//--------------------------------------------------------------------------
#include "colors.inc"
//--------------------------------------------------------------------------
// camera ------------------------------------------------------------------
#declare Camera_0 = camera {perspective angle 75 // front view
location <0.0 , 1.0 ,-3.0>
right x*image_width/image_height
look_at <0.0 , 1.0 , 0.0>}
#declare Camera_1 = camera {/*ultra_wide_angle*/ angle 90 // diagonal view
location <2.0 , 2.5 ,-3.0>
right x*image_width/image_height
look_at <0.0 , 1.0 , 0.0>}
#declare Camera_2 = camera {/*ultra_wide_angle*/ angle 90 //right side view
location <3.0 , 1.0 , 0.0>
right x*image_width/image_height
look_at <0.0 , 1.0 , 0.0>}
#declare Camera_3 = camera {/*ultra_wide_angle*/ angle 90 // top view
location <0.0 , 3.0 ,-0.001>
right x*image_width/image_height
look_at <0.0 , 1.0 , 0.0>}
camera{Camera_0}
// sun
----------------------------------------------------------------------
light_source{< 3000,3000,-3000> color White}
// sky
----------------------------------------------------------------------
sky_sphere { pigment { gradient <0,1,0>
color_map { [0.00 rgb <0.6,0.7,1.0>]
[0.35 rgb <0.1,0.0,0.8>]
[0.65 rgb <0.1,0.0,0.8>]
[1.00 rgb <0.6,0.7,1.0>]
}
scale 2
} // end of pigment
} //end of skysphere
// ground
-------------------------------------------------------------------
plane{ <0,1,0>, 0
texture{ pigment{ checker color rgb<1,1,1>*1.2 color
rgb<0.25,0.15,0.1>*0}
//normal { bumps 0.75 scale 0.025}
finish { phong 0.1}
} // end of texture
} // end of plane
//---------------------------------------------------------------------------
//---------------------------- objects in scene ----------------------------
//---------------------------------------------------------------------------
/*
// sample sphere
sphere { <0,0,0>, 1.00
texture { Polished_Chrome
//pigment{ color Red } // rgb< 1, 0.0, 0.0>}
//finish { phong 1 reflection {0.40 metallic 0.5}}
} // end of texture
scale<1,1,1> rotate<0,0,0> translate<0,1.35,0>
} // end of sphere -----------------------------------
*/
--
Regards
Stephen
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