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Blake Eggemeyer <i.l### [at] gmailcom> wrote:
> I am attempting to create a pane of glass that refracts light as though it were
> a prism.
> Consider this attempt that didn't work.
> object{
> box{<10,1/2,10>, -<10,1/2,10> }
> texture{T_Glass3}
> interior{ ior 1.5 dispersion 2.4 dispersion_samples 150 caustics 0.4 }
> normal{function{0.1*z}}
> photons{target refraction on reflection on}
> }
> I have tried many different settings and the problem seems to be in the normal
> statement.
> I want the stars on the other side of the glass to be dispersed along the z
> direction similar to this attempt http://goo.gl/i2gfS
> This is the closest I have gotten, using bumps in the normal statement
> http://goo.gl/OfEIq
> I want the faces of the pane of glass to behave as if they are pointed in a
> specific direction.... how do i do this?
Is there a reason you don't make an actual prism-shaped object?
--
- Warp
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