Chaanakya wrote:
> No, it's when I use almost the exact same code you gave me. All I did was
> declare a new variable N (number of shells) and set it equal to 50. If I set it
> to 10, it's perfectly fine.
I tried with 3.6 and 3.7 using I < 50 (and D = 0.02*I) but did not see
any problem. Please post the exact scene and render settings used.
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