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Am 31.08.2012 17:27, schrieb Chaanakya:
> Christian Froeschlin <chr### [at] chrfr de> wrote:
>> Chaanakya wrote:
>>
>>> Sorry, but there is one thing...for some reason, I seem to see slits or holes of
>>> some sort when I render what you gave me. Is this some inaccuracy on POVRay's
>>> part? If so, how can I fix it?
>>
>> Is this already when using ior? There is small gap between
>> each part to avoid coincident surface, which may cause extra
>> reflections that look unexpected.
>
> No, it's when I use almost the exact same code you gave me. All I did was
> declare a new variable N (number of shells) and set it equal to 50. If I set it
> to 10, it's perfectly fine.
what's your max_trace_level setting?
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