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Am 17.08.2012 17:04, schrieb Warp:
> What happens when you apply it to an object is that the surface of the
> object gets colored by this universe-filling pigment at the places where
> this surface is located. (It's a bit like the object's surface "intersects"
> with the pigment, and you see the color of the pigment at those places.)
Or, to take an analogy, POV-Ray's standard way of handling pigments is
like carving an object out of a given solid material, such as a piece of
wood.
This is very much unlike UV-mapping (as frequently used by other 3D
renderers), which is more akin to wrapping the object in patterned paper.
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