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Am 24.07.2012 09:07, schrieb Jaime Vives Piqueres:
> Hi All:
>
> I've resumed my mesh_camera experiments, this time trying to bake two
> kind of dirt maps. One is a classical AO map, using radiosity from a
> white sphere, and the other is a sort of "dust" map using a slope y
> pattern. Here are attached some examples of their typical usage back
> into the original mesh...
>
Perfect! I'm ATM trying to add some dirt and desert dust to a brand new
car model of mine - and after some quick experiments with this method it
looks already very promising.
-Ive
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