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On 26/07/12 10:29, Thomas de Groot wrote:
> Does the AO map correspond to the uv maps? That looks quite complex.
Yes, the distribution type 3 uses the uv maps as the camera, or
something like that... and no, it's not complex at all: the baking scene
is just a few lines, and using the obtained map is just a matter of
setting up a pigment_pattern. An example will follow ASAP...
--
Jaime
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