|
|
On 26-7-2012 10:26, Jaime Vives Piqueres wrote:
> On 25/07/12 13:03, Thomas de Groot wrote:
>> goes far beyond any proximity pattern coding I believe.
>
> Well, at least is faster and can be reused with no cost, but it only
> works for uv-mapped meshes...
>
Right. That would not be a problem for me. Does the AO map correspond to
the uv maps? That looks quite complex.
Thomas
Post a reply to this message
|
|