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On 25-7-2012 11:09, Jaime Vives Piqueres wrote:
> Thanks for the compliments, guys, but that actually was a very cheap
> and simplistic AO simulation, which was missing most of the fine
> detail... this one is much better IMO, as it resembles more what other
> programs (blender, wings3d) obtain for this same mesh. The trick this
> time was to discard radiosity and use a box-like formation of area
> lights (24) with insane area size.
Wow! This is indeed stunning. I particularly like the iron version. This
goes far beyond any proximity pattern coding I believe.
Thomas
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