POV-Ray : Newsgroups : povray.binaries.images : Baking dirt maps with the mesh camera : Re: Baking dirt maps with the mesh camera Server Time
2 May 2024 22:55:08 EDT (-0400)
  Re: Baking dirt maps with the mesh camera  
From: Thomas de Groot
Date: 25 Jul 2012 07:03:24
Message: <500fd27c$1@news.povray.org>
On 25-7-2012 11:09, Jaime Vives Piqueres wrote:
>    Thanks for the compliments, guys, but that actually was a very cheap
> and simplistic AO simulation, which was missing most of the fine
> detail... this one is much better IMO, as it resembles more what other
> programs (blender, wings3d) obtain for this same mesh. The trick this
> time was to discard radiosity and use a box-like formation of area
> lights (24) with insane area size.

Wow! This is indeed stunning. I particularly like the iron version. This 
goes far beyond any proximity pattern coding I believe.

Thomas


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