Thanks for the compliments, guys, but that actually was a very cheap
and simplistic AO simulation, which was missing most of the fine
detail... this one is much better IMO, as it resembles more what other
programs (blender, wings3d) obtain for this same mesh. The trick this
time was to discard radiosity and use a box-like formation of area
lights (24) with insane area size.
--
Jaime
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