POV-Ray : Newsgroups : povray.binaries.images : Baking dirt maps with the mesh camera : Re: Baking dirt maps with the mesh camera Server Time
2 May 2024 14:42:41 EDT (-0400)
  Re: Baking dirt maps with the mesh camera  
From: Jaime Vives Piqueres
Date: 25 Jul 2012 05:09:57
Message: <500fb7e5@news.povray.org>
Thanks for the compliments, guys, but that actually was a very cheap
and simplistic AO simulation, which was missing most of the fine
detail... this one is much better IMO, as it resembles more what other
programs (blender, wings3d) obtain for this same mesh. The trick this
time was to discard radiosity and use a box-like formation of area
lights (24) with insane area size.

--
Jaime


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Attachments:
Download 'baked_maps_demo-12-iron.jpg' (53 KB) Download 'baked_maps_demo-13-ceramic.jpg' (88 KB) Download 'greek_sculpture_ao2_map_blur.jpg' (204 KB)

Preview of image 'baked_maps_demo-12-iron.jpg'
baked_maps_demo-12-iron.jpg

Preview of image 'baked_maps_demo-13-ceramic.jpg'
baked_maps_demo-13-ceramic.jpg

Preview of image 'greek_sculpture_ao2_map_blur.jpg'
greek_sculpture_ao2_map_blur.jpg


 

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