Hi All:
I've resumed my mesh_camera experiments, this time trying to bake two
kind of dirt maps. One is a classical AO map, using radiosity from a
white sphere, and the other is a sort of "dust" map using a slope y
pattern. Here are attached some examples of their typical usage back
into the original mesh...
--
Jaime
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Attachments:
Download 'baked_maps_demo-01-iron.jpg' (34 KB)
Download 'baked_maps_demo-03-bronze2.jpg' (36 KB)
Download 'baked_maps_demo-04-copper.jpg' (37 KB)
Download 'baked_maps_demo-07-lead.jpg' (35 KB)
Preview of image 'baked_maps_demo-01-iron.jpg'
Preview of image 'baked_maps_demo-03-bronze2.jpg'
Preview of image 'baked_maps_demo-04-copper.jpg'
Preview of image 'baked_maps_demo-07-lead.jpg'
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