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Trying to get at the problem. I here switched off the sphere
representing the sky and the atmospheric media. Also corrected the shock
wave container as follows:
//start code
difference {
sphere {0, 1.00 hollow}
sphere {0, 0.98 hollow}
material {
texture {pigment {rgbt <1,1,1,1>} }
interior {
ior 1.1 //shock waved air
media {
intervals 1
samples 10, 1000
scattering {1, 0.0001
extinction 1
}
}
}
}
scale MediaScale * 1.52
translate <CamLoc.x, CamLoc.y, 5000> + <2800, 0, 0>
}
//end code
While one can see /inside/ the shock wave, it is not possible to see the
stars through the opposite end of the sphere... why?
Thomas
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Attachments:
Download 'earlyearth - lhb.png' (145 KB)
Preview of image 'earlyearth - lhb.png'
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