|
|
The best I can get at this stage (no good) using a differenced sphere
for the shock wave. Diffractions looks ok at the border but I cannot get
the transparency of the sphere right. The cloud layer is also
differenced (a tiny bit larger sphere) to ensure that no clouds are
present inside the shock wave.
Code snippet:
difference {
sphere {0, 1
hollow
texture {pigment {rgbt <1,1,1,1>} }
interior {
ior 1.1
media {
intervals 1
samples 10, 1000
scattering {1, 0.000025
extinction 1
}
}
}
}
sphere {0, 0.98
hollow
texture {pigment {rgbt <1,1,1,1>} }
interior {
ior 1.0
}
}
scale MediaScale * 1.52
translate <CamLoc.x, CamLoc.y, 5000> + <2800, 0, 0>
}
Thomas
Post a reply to this message
Attachments:
Download 'earlyearth - lhb.png' (114 KB)
Preview of image 'earlyearth - lhb.png'
|
|