Wasn't it Bill Pragnell who wrote:
>Are there any circumstances under which manually bounding mesh objects is more
>efficient than using the automatic bounding hierarchy? Since it is possible to
>turn off the feature and do it manually I'd guess yes, but I can't find out how
>it might be the case.
>
>Can anyone shed any light on this for me?
The usual situations where manual bounding can be better are those where
the intersection or difference of two large objects produces a small
result. If you have prior knowledge about the size of the result, you
can set the bounds to match it, whereas POV has no such prior knowledge
and has to set the bounds much larger.
Another factor is that the automatic bounding slabs are always aligned
with the axes. So if you had a mesh object of a thin plate which was
tilted at 45 degrees there might be some gain from bounding it with a
thin box which was also tilted at that angle. Mesh objects render so
efficiently anyway that the gains would be unlikely to be very
significant unless the mesh object has a large number of large polygons.
--
Mike Williams
Gentleman of Leisure
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