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Hi.
I'm new to POV - I've been playing with it for a couple of month now.
Last week I tryed to render a scene with a distant planet, so I
created a sphere, scaled and translated it to a far distance.
As long as the planet is on the horizon, no problems. But as soon as I
want to raise the planet over the horizon line, it gets distorted. I
do not understand why. Can someone explain what I do wrong ?
Thanks.
Jester.
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// Code starts here - this was rendered at a resolution of 720x576
#include "colors.inc"
camera {
location <0, 6, 0>
look_at <0, 0, 100>
right x*720/576
up y
}
background { color rgb <0.2, 0.2, 0.3> }
light_source {
<0, 100, -100>, White
}
object {
sphere {
0, 1
texture {
pigment { Red }
}
}
scale 1000
translate 10000*z
rotate <-14, 25, 0>
// If this is <0, 25, 0> then the sphere is not distorted
}
plane {
y, -1
texture {
pigment {
checker color Red color Green
}
scale 10
}
}
// Code ends here
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