POV-Ray : Newsgroups : povray.beta-test : Real Time Ray Tracing Loop : Re: Real Time Ray Tracing Loop Server Time
20 May 2024 21:23:38 EDT (-0400)
  Re: Real Time Ray Tracing Loop  
From: Tim Cook
Date: 26 Jun 2012 15:04:31
Message: <4fea07bf$1@news.povray.org>
On 2012-06-25 12:01, Alain wrote:
> When doing real time ray trace, there is no such thing as a frame count.
> The frame_number and clock variables are not used at all.
> As you can't possibly know how many frames have been rendered, you can't
> stop after, say, 10, 100 or 1000 frames.

Could access the system's time and stop after n real seconds?  Is the 
real time ray trace set to any particular rate or does it just go as 
fast as the CPU will let it?

--
Tim Cook
http://empyrean.sjcook.com


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