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On 2012-06-25 12:01, Alain wrote:
> When doing real time ray trace, there is no such thing as a frame count.
> The frame_number and clock variables are not used at all.
> As you can't possibly know how many frames have been rendered, you can't
> stop after, say, 10, 100 or 1000 frames.
Could access the system's time and stop after n real seconds? Is the
real time ray trace set to any particular rate or does it just go as
fast as the CPU will let it?
--
Tim Cook
http://empyrean.sjcook.com
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