Le 25/06/2012 10:08, Thomas de Groot nous fit lire :
> works correctly until the above scale value. Use a value of >=100*10e4
> and the sphere becomes black.
>
> Is this normal for version 3.7 RC5? I seem to remember that with lower
> versions of POV-Ray on could go at least to 10e6. Especially with the
> Ringworld scenes back in 2010 the scales used where much larger without
> any black out.
>
> Working with windows version of POV-Ray and Win7 x64
>
> Thomas
Confirmed with RC6 (adding #version & assumed_gamma).
Might be related somewhere with flyspray entry #226, or not.
(it seems not)
With 100*10e4 :
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Sphere 480000 480000 100.00
----------------------------------------------------------------------------
With 99.9*10e4:
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Sphere 960000 635272 66.17
----------------------------------------------------------------------------
Transmitted Rays: 480000
----------------------------------------------------------------------------
Playing with configbackend.h (source/backend/) MAX_DISTANCE &
SMALL_TOLERANCE restores the previous situation.
(MAX_DISTANCE in RC6 is 1.0e+7 instead of 1.0e+10, SMALL_TOLERANCE in
RC6 is 0.001 instead of 1.0e-6 )
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