|
|
Am 21.06.2012 04:21, schrieb felipk101:
> Hi,A big thank you in advance.
>
> I have a very large scene, consisting of polygons and 40 million sphere.
> I'm trying to only calculate the radiosity on the surface of the polygons. Can I
> tell POV-Ray 3.7 to not calculate radiosity for sphere objects.
If I understand you correctly, then you want the polygons to be rendered
with radiosity illumination (honoring the effects of the spheres on
this), but the spheres to be rendered with classic illumination (i.e.
just the constant "ambient" term).
This is currently not possible. (However, if you're only interested in
the spheres' radiosity effects on the polygons, and don't actually need
the spheres in the image otherwise, then you can specify "no_image" on
the spheres to not waste computation time on them.)
If, on the other hand, I'm misunderstanding you, and what you really
want is everything to be rendered with radiosity illumination, but not
honoring the effects of the spheres on this, then you can achieve this
by specifying "no_radiosity" for the spheres; this makes them
"invisible" to radiosity computations on other objects.
Post a reply to this message
|
|