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> I want it to look something like this:
> http://imageshack.us/photo/my-images/856/povrayslika1.jpg/
>
>
In that image, you don't see the light_source at all, but the highlight
they cause.
The sources are well out of view of the camera and there are no
reflective surface.
In POV_Ray, there are 2 models of highlight: specular and phong
To turn it on, you simply add in the finish of the objects that are to
show them:
(this renders fast)
phong [value] phong_size [value]
(use large phong_size to make smaller highlight)
or
specular [value] roughness [value]
(use small roughness to make the highlight smaller)
(this can be quite slow)
Another option is to use blured reflection, but it can greatly increase
the render time, especialy if you have inter-reflections of surfaces
using blured reflection...
Can be aleviated using 2 instances of the objects, one been
no_reflection having the blured reflection and one with no_image having
only regular reflection.
If you do see the light_source, then the propositions from Warp are good
ones.
(this can be VERY slow)
You can also put some scattering media filling your scene, the best one
been probably scattering type 3.
This will greatly affect your rendering time.
Alain
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