POV-Ray : Newsgroups : povray.newusers : problem with light source : Re: problem with light source Server Time
27 Jun 2024 17:10:20 EDT (-0400)
  Re: problem with light source  
From: Alain
Date: 26 May 2012 22:28:03
Message: <4fc19133$1@news.povray.org>

> I want it to look something like this:
> http://imageshack.us/photo/my-images/856/povrayslika1.jpg/
>
>

In that image, you don't see the light_source at all, but the highlight 
they cause.
The sources are well out of view of the camera and there are no 
reflective surface.

In POV_Ray, there are 2 models of highlight: specular and phong

To turn it on, you simply add in the finish of the objects that are to 
show them:
(this renders fast)

phong [value] phong_size [value]
(use large phong_size to make smaller highlight)

or

specular [value] roughness [value]
(use small roughness to make the highlight smaller)


(this can be quite slow)
Another option is to use blured reflection, but it can greatly increase 
the render time, especialy if you have inter-reflections of surfaces 
using blured reflection...
Can be aleviated using 2 instances of the objects, one been 
no_reflection having the blured reflection and one with no_image having 
only regular reflection.


If you do see the light_source, then the propositions from Warp are good 
ones.
(this can be VERY slow)
You can also put some scattering media filling your scene, the best one 
been probably scattering type 3.
This will greatly affect your rendering time.



Alain


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