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Christian Froeschlin <chr### [at] chrfrde> wrote:
> Christian Froeschlin wrote:
> > #declare TRANSFORMS = array[42];
> actually, since you have multiple objects you probably want
> this to be something like
> #declare TRANSFORMS = array[NUM_OBJ][NUM_TRANSFORMATIONS];
> // Object 0
> #declare TRANSFORMS[0][0] = transform {rotate 90*x translate 5*z};
> #declare TRANSFORMS[0][1] = ...
> // Object 1
> #declare TRANSFORMS[1][0] = transform {rotate 40*x translate 5*z};
> #declare TRANSFORMS[1][1] = ...
I think you can make it more concise:
#declare TRANSFORMS = array[NUM_OBJ][NUM_TRANSFORMATIONS]
{ { transform {rotate 90*x translate 5*z},
transform {rotate 90*x translate 5*z},
...
},
{ transform {rotate 90*x translate 5*z},
transform {rotate 90*x translate 5*z},
...
},
...
};
--
- Warp
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