Am 22.04.2012 19:23, schrieb rodv92:
> i would like to know if it is possible to use uv mapping for file based height
> fields ?
You can always give it a try. I /think/ it works (despite not being
mentioned in the docs), but I don't know for sure off the top of my hat.
> all i get is a stretched texture (long lines) on planar sections parallel to the
> xz plane
You can also use "warp { planar y }" at the end of the texture
definition to pick a single slice of the texture in the xz plane and
project that along the y axis onto your height field.
Post a reply to this message
|