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Le 19/04/2012 04:44, povman a écrit :
> Is there something I can do settings wise or other options (even compile time)
> to resolve this?
Replace your mesh2 with a real box, upgrade to 3.7RC5 and use the cubic
pattern.
#declare tz=texture {pigment{rgb<0,0,1>}};
#declare tx=texture {pigment{rgb<1,0,0>}};
#declare ty=texture {pigment{rgb<0,1,0>}};
#declare MyMesh = box { -0.5,0.5 texture { cubic
texture {tx}
texture {ty} texture {tz}
texture {tx}
texture {ty} texture {tz}
} };
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