POV-Ray : Newsgroups : povray.beta-test : Subsurface Light Transport and mesh2 : Re: Subsurface Light Transport and mesh2 Server Time
21 May 2024 12:43:24 EDT (-0400)
  Re: Subsurface Light Transport and mesh2  
From: clipka
Date: 26 Mar 2012 00:24:41
Message: <4f6fef89$1@news.povray.org>
Am 26.03.2012 05:40, schrieb FlyerX:

> Thanks. It works now. I just added a material{interior{ior 1.3}} at the
> end of the grouped skin meshes. Is union or merge better for SSLT?

When using mesh2 objects, it shouldn't make any difference

> What
> about translucency color? is there a range that gives better results for
> human skin?

I'm currently using translucency <2.0,1.5,0.8>; if I got the math right, 
that's somewhere in between the two measured "skin" data sets listed in 
That Original SSLT Paper. I do like the effect, at least with the 
high-quality DAZ texture I'm currently using.

Make sure to use the right mm_per_unit setting. I'm using 1000 mm per 
unit, and scaling the PoseRay output by an empiric factor of 1.8/78.


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