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High!
Version 3.7 RC5 apparently is not yet able to handle animation loops
properly: when I tried to render this script
background
{
#switch (clock)
#range (0, 24)
color rgb 0
#break
#range (25, 99)
color rgb (clock-25)*<0, 1/75, 1/75>
#break
#range (100, 299)
color rgb <0, 1, 1>
#break
#end
}
camera {
location <0, 2, -3>
look_at <0, 1, 2>
}
sphere
{
#switch (clock)
#range (0, 99)
<0, 1, 2>, 0
#break
#range (100, 199)
<0, 1, 2>, (clock-100)*0.02
#break
#range (200, 299)
<0, 1, 2>, 2
#break
#end
texture // line 32
{
pigment { color <1, 1, 0> }
}
}
light_source
{
<2, 4, -3>
#switch (clock)
#range (0, 199)
color rgb 0
#break
#range (200, 299)
color rgb (clock-200)*0.01
#break
#range (300, 399)
color rgb 1
#break
#end
}
with +ki0 +kf299 +kfi0 +kff 299, PoV-Ray prompted an error message on
line 32: parse error: Expected 'numeric expression', texture found instead
The same scene runs flawlessly under 3.6!
See you in Khyberspace!
Yadgar
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