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On 11-3-2012 17:01, kiwon wrote:
> Thomas de Groot<tho### [at] degroot org> wrote:
>> On 11-3-2012 15:44, kiwon wrote:
>>> Dear POV-Ray users,
>>>
>>> I'm wondering if it is possible to use different textures for front and back
>>> sides of a mesh2 object without modifying the vertex/index data of the mesh2
>>> object. Here the mesh2 is just a surface mesh like cloth.
>>>
>>> And is there any simple way to make the surface mesh to have some thickness?
>>>
>>> Thanks
>>>
>>> --
>>> Kiwon Um
>>>
>>>
>> use:
>> object {
>> texture {}
>> interior_texture {}
>> }
>>
>> For thickness, I don't know. Probably depends on what you want precisely.
>>
>> Thomas
>
> It works well! Thanks.
>
> For thickness, I just want to render the surface mesh as if having a little
> volume.
>
Do you know Poseray? https://sites.google.com/site/poseray/
You can load the mesh2 into to program, then under the tabs
Groups/lines, you have the option to "add thickness to free mesh edges".
I think you should investigate this.
Thomas
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