POV-Ray : Newsgroups : povray.general : Different textures for front and back of a mesh2 : Re: Different textures for front and back of a mesh2 Server Time
29 Jul 2024 08:13:20 EDT (-0400)
  Re: Different textures for front and back of a mesh2  
From: Thomas de Groot
Date: 12 Mar 2012 03:47:09
Message: <4f5da9fd$1@news.povray.org>
On 11-3-2012 17:01, kiwon wrote:
> Thomas de Groot<tho### [at] degrootorg>  wrote:
>> On 11-3-2012 15:44, kiwon wrote:
>>> Dear POV-Ray users,
>>>
>>> I'm wondering if it is possible to use different textures for front and back
>>> sides of a mesh2 object without modifying the vertex/index data of the mesh2
>>> object. Here the mesh2 is just a surface mesh like cloth.
>>>
>>> And is there any simple way to make the surface mesh to have some thickness?
>>>
>>> Thanks
>>>
>>> --
>>> Kiwon Um
>>>
>>>
>> use:
>> object {
>>     texture {}
>>     interior_texture {}
>> }
>>
>> For thickness, I don't know. Probably depends on what you want precisely.
>>
>> Thomas
>
> It works well! Thanks.
>
> For thickness, I just want to render the surface mesh as if having a little
> volume.
>

Do you know Poseray? https://sites.google.com/site/poseray/
You can load the mesh2 into to program, then under the tabs 
Groups/lines, you have the option to "add thickness to free mesh edges".
I think you should investigate this.

Thomas


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