On 11-3-2012 15:44, kiwon wrote:
> Dear POV-Ray users,
>
> I'm wondering if it is possible to use different textures for front and back
> sides of a mesh2 object without modifying the vertex/index data of the mesh2
> object. Here the mesh2 is just a surface mesh like cloth.
>
> And is there any simple way to make the surface mesh to have some thickness?
>
> Thanks
>
> --
> Kiwon Um
>
>
use:
object {
texture {}
interior_texture {}
}
For thickness, I don't know. Probably depends on what you want precisely.
Thomas
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