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On 03/05/2012 10:40 AM, abot wrote:
> Chris Cason<del### [at] deletethistoo povray org> wrote:
>> On 5/03/2012 09:57, abot wrote:
>>> Thanks for your help. Do you know if it's possible to modify the distributions
>>> of mesh camera?
>>
>> I'm not entirely sure what you mean by the above, but there's a good
>> chance the mesh camera can do what you want to achieve. The origin
>> point and ray direction for each pixel of the final image can be
>> individually set to wherever you want them to be. However it's
>> generally up to the scene author to do the maths required to determine
>> these co-ordinates and vectors.
>>
>> -- Chris
>
> Thank you for your help...
> Is there any place that I can find more information and examples about the mesh
> camera ...
> I want a 3d image like the one that can be produced by distribution #1, but
> instead of the final image being divided to left and right ((width * height *
> ray_number) + pixel_number), I want them to be interlaced something like :
> 2 * (pixel_number-1) + ray_number
>
> Thank you
>
>
have you looked at the distribution scene files in
~scenes/camera/mesh_camera ... the author of this blog entry is the
contributor of those files:
http://www.adamcrume.com/blog/archive/2011/01/19/forcing-extreme-supersampling-with-pov-ray
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