POV-Ray : Newsgroups : povray.general : Modyfing the camera : Re: Modyfing the camera Server Time
29 Jul 2024 08:10:28 EDT (-0400)
  Re: Modyfing the camera  
From: James Holsenback
Date: 5 Mar 2012 10:59:55
Message: <4f54e2fb$1@news.povray.org>
On 03/05/2012 10:40 AM, abot wrote:
> Chris Cason<del### [at] deletethistoopovrayorg>  wrote:
>> On 5/03/2012 09:57, abot wrote:
>>> Thanks for your help. Do you know if it's possible to modify the distributions
>>> of mesh camera?
>>
>> I'm not entirely sure what you mean by the above, but there's a good
>> chance the mesh camera can do what you want to achieve. The origin
>> point and ray direction for each pixel of the final image can be
>> individually set to wherever you want them to be. However it's
>> generally up to the scene author to do the maths required to determine
>> these co-ordinates and vectors.
>>
>> -- Chris
>
> Thank you for your help...
> Is there any place that I can find more information and examples about the mesh
> camera ...
> I want a 3d image like the one that can be produced by distribution #1, but
> instead of the final image being divided to left and right ((width * height *
> ray_number) + pixel_number), I want them to be interlaced something like :
> 2 * (pixel_number-1) + ray_number
>
> Thank you
>
>
have you looked at the distribution scene files in 
~scenes/camera/mesh_camera ... the author of this blog entry is the 
contributor of those files:

http://www.adamcrume.com/blog/archive/2011/01/19/forcing-extreme-supersampling-with-pov-ray


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.